NPC into Player: Let's Wreck This Game

Chapter 305: Regalis Fort



Chapter 305: Regalis Fort

She seemed not to buy his reason and he kept his plain smile over his face.

"Forget it, you're already full of mysteries," she helplessly said.

"I'm a reincarnated person after all," Bloom laughed while saying the truth again.

Yet again the two in front of him just shook their heads and didn't believe him.

"No problem Mr. big shot, at least you are on my side," Nara said, "and you're my man," and she added in a tone that told him she didn't get over Anna's matter yet.

"I've sent you the photos already," he said after taking screenshots of the information card of the gears he randomly selected in his inventory.

"I'll start now," she said before turning around, "won't you invite me to lunch or something?"

"Hahaha, sure."

He called the waiter and the three started to eat their meals. They then got separated as the two left while he remained there.

"I need to check that fort then," he opened his profile page and found a small icon there called player owned territories. "It should be it," he selected it and found two things there.

The fort and the guild.

"So the guild progress bar says I have less than one month to build it," he muttered, "it seemed Anna still not moved to accelerate it yet."

He didn't find any date there other than the remaining time for the building process to end. "As for the fort" he opened the fort page and then a very long page appeared next in front of his eyes.

"Regalis fort: advanced fort at the outer border of the inner region of the battlefield: Grade gold advanced fort that covers the area of twenty miles radius.

The fort is equipped with fifty defensive towers, thirty magic towers, advanced outer high stone wall with thirty meters height, intermediate middle stone wall with twenty meters height, basic inner stone wall with ten meters height.

The ground around the fort is planted with dense traps for ground troops, and intermediate grade balloons for aerial defenses. There is a defensive river around the fort with four main gates and four dropped bridges.

There are over a hundred catapults over the outer wall, fifty at the middle wall, and twenty at the inner wall. The outer zone contains twenty-five trabecaults, and the inner zone contains ten trabechaults.

The fort lies at the intersection point of five main roads connecting the outer battlefield with the inner battlefield. Each road has three intermediate grade sentry posts as checkpoints, and there are three advanced sentry posts overseeing these in the end.

The fort contains five big armories, twelve intermediate armories, and twenty-three small armories to serve the grand army inside.

The fort contains many buildings including the following:

Barracks: Ten advanced barracks, twenty-five intermediate barracks, and fifty small barracks.

Market: Two advanced grade markets inside the fort and five basic grade markets at each main road.

Blacksmith: Ten advanced blacksmith stores, twenty intermediate blacksmith stores, and forty basic blacksmith stores.

Gear stores: Twenty stores of various grades are there.

Potion stores: Thirty stores of various grades are there.

Scroll stores: five stores of various grades are there.

Defense stores: Ten various stores of various grades are there.

Attack stores: Twelve various stores of various grades are there.

Fortress: One central basic grade fortress is situated on the top of the five main roads, connected with the fort by a broad segment of ten layered thick and high advanced walls.

Leader's mansion: situated at the inner zone of the fort.

Civilian houses: the outer zone contains at least five thousand houses to accommodate for the fort inhabitants.

Mercenary guild: situated in the inner zone of the fort.

Guild headquarter: has a place in the outer zone of the fort but is still inactivated. Needs a player with an official guild headquarter to be activated.

Players affairs guild: one building in the inner zone of the fort.

Arena: one massive building at the outer zone of the fort.

Merchant guild: one building in the inner zone of the fort.

Auction house: two houses are present there, one in each zone of the fort.

Recruitment hall: five buildings at the head of each road.

Fort specialty:

Twenty percent boost in stats for defensive forces in a radius of ten miles around the fort.

Fifteen percent boost in stats for attacking forces getting out from the fort. The forces need to spend at least an entire day inside the fort to gain the bonus.

Thirty percent reduction in all stats for any enemy attacking the fort.

Fifty percent increase in any gains of fight after victory.

Twenty percent reduction in any losses for any troops belonging to the fort after death.

Twenty percent instant compensation of any losses during any fight after the fight ends.

Thirty percent increase in the spawning rate of instant dungeons in one hundred miles around the fort.

Twenty-five boost to all stats to any team attacking any dungeon around the fort.

Fifty percent increase in any crop yield in fifty miles around the fort belonging to the fort.

Fifty percent increase in any ore extracted from one hundred miles around the fort.

Ten percent boost in the number of caravans passing through the fort.

Twenty percent boost in the number of NPCs asking to join the fort.

Fifty percent increase in the number of goods offered in any store inside the fort.

Twenty percent reduction in the cost for any building inside the fort.

Thirty percent reduction of any building time inside the fort.

One hundred percent increase in the number of available to hire mercenaries at the mercenary guild.

One day protective period is granted to the fort each week and can be triggered anytime from the central mansion or from the fort control panel.

Please note: the fort ownership has been shifted to the player recently and so the player was granted one day of protection. There is still one day of protection left for player to use during this week.

Please note: this is an advanced fort and can accept dark and normal players and NPCs.

Please note: in case the player is busy and can't be stationed at the fort, the player can appoint a player or NPC to act as the fort chief in command. Also this position can be granted to any player or NPC to rule over the fortress."


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